R05: Design Metaphors

  • Due Oct 10, 2019 at 8am
  • Points 4
  • Questions 4
  • Available until Dec 9, 2019 at 8am
  • Time Limit None

Instructions

Read Design Metaphors for Procedural Content Generation in Games Links to an external site. (10-page research paper).

You shouldn't need to pay to get access to this article. Review the end of L05 for tips on getting access. 

Here's a 30-second trailer video for the paper:

Design metaphors for procedural content generation in games Links to an external site.Design metaphors for procedural content generation in games

Also read this National Geographic article on fantasy map generation: https://www.nationalgeographic.com/news/2016/08/bot-fantasy-map-generator Links to an external site.

Unfortunately, NatGeo has changed how their webpage works since 2016, so the images referenced in the article don't show up automatically. When you see a giant blank space where you think there should be an image (and the article text tells you what to expect to see in that image), click the blank space. This will open up a zoomed in view of the broken image. Example: https://www.nationalgeographic.com/news/2016/08/bot-fantasy-map-generator/#/1471374002484.jpg Links to an external site. (this page shows a carousel of all of the images in the article).

 

 

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