R12: Level Generation

  • Due Nov 5, 2019 at 8am
  • Points 4
  • Questions 4
  • Available until Dec 9, 2019 at 8am
  • Time Limit None

Instructions

Read Chapter 6 (Level Design I: Case Study) and Chapter 7 (Level Design II: Handcrafted Integration) of Procedural Generation in Game Design

Watch this: https://www.gdcvault.com/play/1021877/Constructing-the-Catacombs-Procedural-Architecture Links to an external site.

And read this: https://www.gamasutra.com/blogs/TanyaXShort/20140204/209176/Level_Design_in_Procedural_Generation.php Links to an external site.

As usual, you only get one attempt at answering the response questions below, so think through your answers (or talk to a peer about your reasoning for them) before you commit your choices.

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