Rubric

Keep in mind that 39 students have already been assessed using this rubric. Changing it will affect their evaluations.
Assignment 7 Rubric
Assignment 7 Rubric
Criteria Ratings Pts
1r. Be able to pan the camera. That is, move the camera along the XY-plane without changing the direction of the camera.
This can be achieved by varying the parameters in the view matrix. The controls can be whatever you want, and in any case, make it clear.
threshold: pts
1 pts Full Marks
0 pts No Marks
pts
1 pts
--
2r. Be able to move the camera forward and backward without changing the camera direction.
This can be achieved by varying the parameters in the view matrix. The controls can be whatever you want, and in any case, make it clear.
threshold: pts
1 pts Full Marks
0 pts No Marks
pts
1 pts
--
3r. Be able to zoom in and out.
This is achieved by varying the FOV parameter in your perspective matrix. The controls can be whatever you want, and in any case, make it clear.
threshold: pts
1 pts Full Marks
0 pts No Marks
pts
1 pts
--
4r. Lighting should match camera changes.
Most importantly, specular highlights should move if the view vector changes.
threshold: pts
1 pts Full Marks
0 pts No Marks
pts
1 pts
--
1e. Be able to turn the camera left and right (about the y-axis).
threshold: pts
1 pts Full Marks
0 pts No Marks
pts
1 pts
--
2e. Be able to rotate the camera about the z-axis (spin).
threshold: pts
1 pts Full Marks
0 pts No Marks
pts
1 pts
--
3e. Be able to pan around a specific object with an animation (like in the demo video).
For full credit, lighting should match (namely specular).
threshold: pts
1 pts Full Marks
0 pts No Marks
pts
1 pts
--
4e. Be able to make the camera shake with an animation.
That is, make it look like the camera person is shaking the camera.
threshold: pts
1 pts Full Marks
0 pts No Marks
pts
1 pts
--
5e. Be able to stretch the scene with the camera.
Either in the x or y direction is fine. This can be achieved by changing the aspect ratio.
threshold: pts
1 pts Full Marks
0 pts No Marks
pts
1 pts
--