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Assignment 4 Rubric
Assignment 4 Rubric
Criteria Ratings Pts
Have a ground created with a plain (square shape).
When the application is opened, one should see a ground created with a 32x32 (units) plane.
threshold: pts
1 pts
Full Marks
0 pts
No Marks
pts
1 pts
--
Have walls created with textured cubes.
When the application is opened, one should see a world with walls with different heights (in units 0, 1, 2, 3 or 4).
threshold: pts
2 pts
Full Marks
0 pts
No Marks
pts
2 pts
--
Implement camera rotation.
Using the mouse to rotate the view left/right (pan) and up/down (tilt) without moving the camera position.
threshold: pts
2 pts
Full Marks
0 pts
No Marks
pts
2 pts
--
Implement camera movement.
W - move the camera forward; A - move the camera to the left; S - move the camera backwards; D - move the camera to the right;
threshold: pts
2 pts
Full Marks
0 pts
No Marks
pts
2 pts
--
Implement camera zooming.
User can zoom the camera in and out with mouse wheel.
threshold: pts
1 pts
Full Marks
0 pts
No Marks
pts
1 pts
--
Have the ability to switch between an orthographic and perspective projection.
User can change between orthographic and perspective camera using the Z key.
threshold: pts
1 pts
Full Marks
0 pts
No Marks
pts
1 pts
--
Have a sky box created with a large textured cube.
When the application is opened, one should see a sky in the Horizon.
threshold: pts
1 pts
Full Marks
0 pts
No Marks
pts
1 pts
--
Total Points: 10 out of 10