Rubric

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ASG5 Rubric.
ASG5 Rubric.
Criteria Ratings Pts
Have a world made with a ground and walls where one can navigate with a camera as specified in Assignment 4.
threshold: pts
1 pts
Full Marks
0 pts
No Marks
pts
1 pts
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Have two spheres representing the starting and ending point of your world.
See exampled code for generating a sphere.
threshold: pts
2 pts
Full Marks
0 pts
No Marks
pts
2 pts
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The point light source illuminates the world objects (ground, walls and spheres) with ambient reflection.
threshold: pts
2 pts
Full Marks
0 pts
No Marks
pts
2 pts
--
The point light source illuminates the world objects (ground, walls and spheres) with diffuse reflection.
threshold: pts
2 pts
Full Marks
0 pts
No Marks
pts
2 pts
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The point light source illuminates the world objects (ground, walls and spheres) with specular reflection.
threshold: pts
2 pts
Full Marks
0 pts
No Marks
pts
2 pts
--
The point light rotates around the world over time simulating a day-night cycle.
You (as a programer) decide the axis in which the point light rotates around.
threshold: pts
1 pts
Full Marks
0 pts
No Marks
pts
1 pts
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Total Points: 10 out of 10