Response 4
- Due Oct 9, 2019 by 11:59pm
- Points 5
- Submitting a file upload
- File Types pdf
Read these two papers:
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AI-Based Game Design Patterns
Links to an external site.. Mike Treanor, Alex Zook, Mirjam P Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine and Adam Smith. In the Proceedings of the Foundations of Digital Games Conference (FDG 2015). June 2015
Michael Mateas. Proceedings of the 2003 DIGRA International Conference: Level Up. - Art in the Sciences of the Artificial Links to an external site.. Kenneth O. Stanley. Leonardo Volume 51, Issue 2, p. 165-172, April 2018, MIT Press.
Submit a 1 to 1.5 page PDF answering the following questions. Include a header in your document for each question. You can work on this in pairs if you wish to facilitate conversation, but if you do, you should both submit the reading response so that I have it in canvas for each of you. Additionally, be sure to include both your names at the top of your response.
Questions
- Briefly summarize each article. (One paragraph each)
- For each article, what was convincing? (Where did you see or learn something new with the authors help? Which examples or evidence was most effective?)
- For each article, what was *not* convincing? (Where did the authors overlook something? Where would you challenge them?)
- While both articles argue for the importance of art and subjective experience in creating AI, what is (are) the fundamental difference(s) between the two perspectives?
- Picking one of the articles, how does the text relate to your own experience?
- For either or both articles, what questions do you have for the author(s)?
- Any other questions/comments?