R01: A Textbook Introduction to PCG
- Due Oct 1, 2019 at 8am
- Points 4
- Questions 4
- Available Sep 26, 2019 at 1:15pm - Dec 9, 2019 at 8am
- Time Limit None
Instructions
Read Chapter 1 of the book Procedural Generation in Game Design Download Procedural Generation in Game Design (When and Why to use Procedural Generation). You only get one attempt at answering the response questions below, so think through your answers (or talk to a peer about your reasoning for them) before you commit your choices.
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