R09: Graphs and Cyclical Dungeon Generation
- Due Oct 29, 2019 at 8am
- Points 4
- Questions 4
- Available until Dec 9, 2019 at 8am
- Time Limit None
Instructions
Read Chapter 8 (Level Generation III: Architecture and Destruction) in Procedural Generation in Game Design.
Read Chapter 9 (Cyclic Generation) in Procedural Generation in Game Design.
Read "Adventures in Level Design: Generating Missions and Spaces for Action Adventure Games" by Joris Dormans: https://pdfs.semanticscholar.org/5716/8efaa56e7ee7742444a56c683e77738146cb.pdf
Watch "Cyclic Dungeon Generation" from ProcJam 2016:
Joris Dormans - Cyclic Dungeon Generation [PROCJAM 2016]
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