R09: Graphs and Cyclical Dungeon Generation

  • Due Oct 29, 2019 at 8am
  • Points 4
  • Questions 4
  • Available until Dec 9, 2019 at 8am
  • Time Limit None

Instructions

Read Chapter 8 (Level Generation III: Architecture and Destruction) in Procedural Generation in Game Design.

Read Chapter 9 (Cyclic Generation) in Procedural Generation in Game Design.

Read "Adventures in Level Design: Generating Missions and Spaces for Action Adventure Games" by Joris Dormans: https://pdfs.semanticscholar.org/5716/8efaa56e7ee7742444a56c683e77738146cb.pdf 

Watch "Cyclic Dungeon Generation" from ProcJam 2016:
Joris Dormans - Cyclic Dungeon Generation [PROCJAM 2016]

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