Rubric

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Snowy States Rubric
Snowy States Rubric
Criteria Ratings Pts
Comments
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
File organization
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
Runs from localhost
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
No code errors
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
.zip w/ all necessary files
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
MainMenu, Play, GameOver states
threshold: pts
1.5 pts
Full Marks
0 pts
No Marks
pts
1.5 pts
--
Proper state syntax
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
Preload in MainMenu
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
MainMenu title and instruction text
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
MainMenu moves to Play on player input
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
Play moves to GameOver when baddies hit
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
Play moves to GameOver when ALL stars collected
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
Non-looping sound plays on star collision
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
GameOver displays score
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
GameOver goes back to Play on player input
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
Play initialized properly on replay (e.g. score resets)
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
Score is local variable passed through state.start and init method
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
SnowStorm prefab file
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
SnowStorm properly inherits from Phaser.Sprite
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
Snow object has random x/y, rotation, x-vel, y-vel
threshold: pts
2 pts
Full Marks
0 pts
No Marks
pts
2 pts
--
Snow has alpha <1
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
Exactly 100 snow objects
Make sure the for loop counts correctly!
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
R key reverses all snowflakes
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
Snowflakes rotate
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
Snowflakes wrap cleanly across screen edges
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--