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Assignment 4 Rubric
Assignment 4 Rubric
Criteria Ratings Pts
Have a ground created with a plain of flattened cube.
When the application is opened, one should see a ground .
threshold: pts
1 pts
Full Marks
0 pts
No Marks
pts
1 pts
--
Have walls created with textured cubes.
When the application is opened, one should see a world with walls with different heights (in units 0, 1, 2, 3 or 4). Built from map variable. (Or a terrain if you wanted to do that)
threshold: pts
2 pts
Full Marks
0 pts
No Marks
pts
2 pts
--
Implement camera rotation.
Using the Q/E keys to rotate the view left/right (pan) without moving the camera position.
threshold: pts
1 pts
Full Marks
0 pts
No Marks
pts
1 pts
--
Implement camera movement.
W - move the camera forward;
A - move the camera to the left;
S - move the camera backwards;
D - move the camera to the right;
threshold: pts
1 pts
Full Marks
0 pts
No Marks
pts
1 pts
--
Texture working on at least one object
threshold: pts
2 pts
Full Marks
0 pts
No Marks
pts
2 pts
--
Perspective camera implemented.
threshold: pts
1 pts
Full Marks
0 pts
No Marks
pts
1 pts
--
Have a sky box created with a large blue cube.
When the application is opened, one should see a sky in the Horizon.
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
Extra for A - Mouse control of turning
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
Extra for A - Multiple textures
At least two different textures appear in your world
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--
Extra for A - Block animal
You have your animal(s) running around your world.
threshold: pts
0.5 pts
Full Marks
0 pts
No Marks
pts
0.5 pts
--