Assignments
- P1: Browser GraphicsDue Oct 11, 2017 at 2:39pm10 Points Possible
- P2: Hash LandscapesDue Oct 25, 2017 at 2:39pm10 Points Possible
- P3: Sassy BotsDue Nov 3, 2017 at 2:39pm9 Points Possible
- P3 Screenshot ShareDue Nov 3, 2017 at 2:39pm1 Points Possible
- P4: Initial ScreenshotDue Nov 10, 2017 at 11:59pm1 Points Possible
- P4: Image EvolutionDue Nov 15, 2017 at 11:59pm8 Points Possible
- P4: Final ScreenshotDue Nov 15, 2017 at 11:59pm1 Points Possible
- P5: Initial Screenshot ThreadDue Nov 24, 2017 at 11:59pm1 Points Possible
- C1: Project IdeationDue Nov 28, 2017 at 2:40pm6 Points Possible
- P5: Post-Processing and Markov ChainsDue Nov 29, 2017 at 11:59pm8 Points Possible
- P5: Final Screenshot threadDue Nov 29, 2017 at 11:59pm1 Points Possible
- C2: Idea Proposal DocumentDue Dec 1, 2017 at 2:39pm10 Points Possible
- C4: Progress UpdateDue Dec 8, 2017 at 2:49pm10 Points Possible
- C6: Final ReportDue Dec 13, 2017 at 11:59pm10 Points Possible
- C3: Project Presentation10 Points Possible
- C5: Final Presentation50 Points Possible
- C7: Peer Evaluations10 Points Possible
- C1: Peer review of ideationDue Nov 29, 2017 at 2:39pm4 Points Possible
- R19: Seeds and ParriguesDue Nov 27, 2017 at 2:49pm7 Points Possible
- R18: Markovs and MusicDue Nov 22, 2017 at 2:29pm7 Points Possible
- R17: Ethics and PCGDue Nov 20, 2017 at 2:39pm8 Points Possible
- R16: ASP with ApplicationsDue Nov 17, 2017 at 2:49pm7 Points Possible
- R15: GamesDue Nov 13, 2017 at 2:39pm9 Points Possible
- R14: Sentient Sketchbook & Search Based PCGDue Nov 8, 2017 at 2:39pm7 Points Possible
- Program Response SurveyDue Nov 3, 2017 at 2:39pm5 Points Possible
- Midterm Reading SurveyDue Nov 3, 2017 at 2:39pm5 Points Possible
- R13: Representation Ethics and FramingDue Nov 1, 2017 at 2:39pm6 Points Possible
- R12: Music Generation & LivecodingDue Oct 30, 2017 at 2:39pm6 Points Possible
- R11: Cyclic Dungeon GenerationDue Oct 27, 2017 at 2:39pm7 Points Possible
- R10: Graphs and WorldsDue Oct 23, 2017 at 2:39pm7 Points Possible
- R09: Level GenerationDue Oct 20, 2017 at 2:39pm6 Points Possible
- R08: Random Numbers and Procedural TexturesDue Oct 18, 2017 at 2:39pm8 Points Possible
- R07: PCG at the Independent Games SummitDue Oct 16, 2017 at 2:39pm7 Points Possible
- R06: Fractal FlamesDue Oct 13, 2017 at 2:39pm5 Points Possible
- R5: Polygonal Map GenerationDue Oct 11, 2017 at 2:39pm6 Points Possible
- R4: Design Metaphors for Procedural Content Generation in GamesDue Oct 9, 2017 at 2:39pm7 Points Possible
- R3: Generative Artwork & Generative Art ToysDue Oct 6, 2017 at 2:39pm8 Points Possible
- R2: So you want to build a generator...Due Oct 4, 2017 at 2:39pm7 Points Possible
- R0: Can You Read Me?Due Oct 2, 2017 at 2:29pm3 Points Possible
- R1: Textbook Chapter 1: When and Why to Use Procedural GenerationDue Oct 2, 2017 at 2:29pm7 Points Possible