R09: Level Generation

  • Due Oct 20, 2017 at 2:39pm
  • Points 6
  • Questions 5
  • Time Limit None
  • Allowed Attempts Unlimited

Instructions

Read Chapter 6 (Level Design I: Case Study) and Chapter 7 (Level Design II: Handcrafted Integration) of Procedural Generation in Game Design 

Watch this: https://www.gdcvault.com/play/1021877/Constructing-the-Catacombs-Procedural-Architecture Links to an external site.

And read this:

http://www.kitfoxgames.com/level-design-and-procedural-generation-in-shattered-planet/ Links to an external site.

 

 

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