Game Design Practicum
The Business of Games
Lectures: Mondays 5:20-8:45pm in Stevenson 175
Instructor: Joel Dreskin | jdreskin@ucsc.edu | Office Hours: Mondays 3-4pm in E2 389
TA: Melanie Dickinson | mldickin@ucsc.edu | Office Hours: Fridays 1:15-2:15pm in E2 393 [or by appt]
Overview
Ten-week course to provide instruction on important business topics for videogame creators – many related to the games themselves, and others for pursuing success in bringing the games to customers: publishing, distribution, marketing, operations, and more.
Learning Objectives
- Expand students’ understanding of key factors that contribute to the success or failure of games, beyond the game’s core design and features (market factors, audience, promotion and more).
- Help students determine paths to consider in videogames industry when they graduate (near term, medium term, longer term), if they choose to pursue a career in this field – working for larger, mid-size or smaller studio; independent development/publishing/contract work and other options.
Schedule
Varying topic focus per class and periodic guest speakers from the games industry. (Subject to change.)
Topic by Week | Description |
Week 1 • Oct 1 Class introduction/overview Important business considerations early in your project The game, paths to market |
Funding
Self-publishing (indie) Publisher (e.g. smaller/indie publisher) What is intended audience/customers Determining if some segments could have higher potential for success than others Game Proposition Concept, unique appeal, comparative assessment (relative to other games) |
Week 2 • Oct 8 Marketing Overview / Introduction Guest: Evan Lahti (PC Gamer, evan@pcgamer.com) |
Marketing Overview/Key Concepts Pitching/One Liner/Positioning Types of Marketing
Pricing Packaging Traditional/retail and digital |
Week 3 • Oct 15 Marketing Examples Messaging Assignment due at 11:59 pm |
Review examples of different kinds of marketing
|
Week 4 • Oct 22 Game Industry Paths Guest Speaker Chuck McFadden slides Game Industry path slides |
Industry Paths Pros and Cons of different approaches Including small, medium, large studios / contract work |
Week 5 • Oct 29 Marketing Plan Development |
Determining the strategy Campaign development Working with outside resources Specialists for PR, videos, general marketing, etc Lead up to launch, post launch Life cycle, back catalog |
Week 6 • Nov 5 Business Planning |
Key considerations
|
Week 7 • Nov 12 Veteran's Day / No class |
|
Week 8 • Nov 19 Business Operations |
Legal Team Management Financials |
Week 9 • Nov 26 Naming Promotions Guest Visit - Game Developer / Producer |
Naming Promotions "Failing" |
Week 10 • Dec 3 Wrap Up |
Course Conclusion Final Project Briefing, Preparation |
Finals Week |
No meeting during finals week Final paper due online |
Course Materials
Course textbook: Practical Guide to Indie Game Marketing, Joel Dreskin, Focal Press [Amazon]
Additional Resources: Gamasutra, PixelProspector, more
Grading
Messaging Brief - 10%
Marketing Samples Paper - 10%
Industry Report - 10%
Future Path Paper - 10%
Final Assignment - 45%
Quizzes - 10%
Class Participation / Extra Credit - 5%
About the Instructor
I have developed expertise with marketing, strategy development and campaign executions for high profile, enthusiast and indie brands over the past 20 years—including Star Wars, Back to the Future, Wallace & Gromit, Monkey Island, Sam & Max, original IP and more. In addition to experience with game tie-in launches for the Star Wars prequel films during years with the LucasArts division of Lucasfilm, I drove brand, channel and marketing program development for Telltale Games from the company’s second through seventh years and digital media software initiatives with Macromedia (now Adobe). I have created and run focused showcase events for indie developers—Indie Press Day and Good Game Club—and have also been contributing to the Media Indie Exchange press/industry mixer events at E3, GDC, South by Southwest, Unite Europe and SIGGRAPH. I earned my undergraduate degree in Communications and Business in the UC system at UCLA and MBA from University of Michigan.
Student Support
The Counseling and Psychological Services (CAPS) office provides a variety of counseling services to undergraduate and graduate students including individual counseling, groups and workshops, couple counseling, crisis services, on-campus psychiatry, the Let's Talk program, ADHD assessment, referrals to off-campus therapy, on-line self-help tools such as WellTrack, as well as a wide range of links to self-help resources on topics ranging from academic success, to depression, to general life issues.
Disability Resources
If you have special needs, we will accommodate you. The Disability Resource Center offers services that are confidential and free of charge. After you contact the Disability Resource Center, bring your Accommodation Authorization form to me after class, or during office hours and we will discuss your accommodations.
Academic Misconduct
For the official university policy on cheating, plagiarism, and other misconduct, please see the Academic Misconduct Policy for Undergraduates.
Course Summary:
Date | Details | Due |
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