Game Design Practicum

The Business of Games

Lectures: Mondays 5:20-8:45pm in Stevenson 175
Instructor: Joel Dreskin | jdreskin@ucsc.edu | Office Hours: Mondays 3-4pm in E2 389
TAMelanie Dickinson | mldickin@ucsc.edu | Office Hours: Fridays 1:15-2:15pm in E2 393 [or by appt]

Overview

Ten-week course to provide instruction on important business topics for videogame creators – many related to the games themselves, and others for pursuing success in bringing the games to customers: publishing, distribution, marketing, operations, and more.

Learning Objectives

  • Expand students’ understanding of key factors that contribute to the success or failure of games, beyond the game’s core design and features (market factors, audience, promotion and more).
  • Help students determine paths to consider in videogames industry when they graduate (near term, medium term, longer term), if they choose to pursue a career in this field – working for larger, mid-size or smaller studio; independent development/publishing/contract work and other options.

Schedule

Varying topic focus per class and periodic guest speakers from the games industry. (Subject to change.)

Topic by Week Description

Week 1 • Oct 1

Class introduction/overview

Important business considerations early in your project

The game, paths to market

slides

Funding

  • Independent/bootstrap
  • Small investors – friends and family, angels
  • Crowd funding
  • Pitching to larger publisher

Self-publishing (indie)

Publisher (e.g. smaller/indie publisher)

What is intended audience/customers

Determining if some segments could have higher potential for success than others

Game Proposition

Concept, unique appeal, comparative assessment (relative to other games)

Week 2 • Oct 8

Marketing Overview / Introduction

Guest: Evan Lahti (PC Gamer, evan@pcgamer.com)

slides

Marketing Overview/Key Concepts

Pitching/One Liner/Positioning

Types of Marketing

  • PR
  • Social Media
  • Shows
  • Promotions
  • Early Access/playable code
  • Paid
  • Awards

Pricing

Packaging

Traditional/retail and digital

Week 3 • Oct 15

Marketing Examples

Messaging Assignment due at 11:59 pm

slides

Review examples of different kinds of marketing

  • PR campaigns
  • Videos/trailers
  • Show executions/options
  • Marketing materials
  • Crowding funding campaigns
  • Social media
  • Ads

Week 4 • Oct 22

Game Industry Paths

Guest Speaker Chuck McFadden slides

Game Industry path slides

Industry Paths

Pros and Cons of different approaches

Including small, medium, large studios / contract work

Week 5 • Oct 29

Marketing Plan Development

slides

Determining the strategy

Campaign development

Working with outside resources

Specialists for PR, videos, general marketing, etc

Lead up to launch, post launch

Life cycle, back catalog

Week 6 • Nov 5

Business Planning

Guest Hans ten Cate slides

Key considerations

  • Industry factors – e.g. customer/platform trends
  • Business model – traditional, free-to-play, in-app purchases, etc
  • Branding, considering multi-game series
  • Licensed vs original IP
  • Platforms
  • Game engine – build your own vs tool

Week 7 • Nov 12

Veteran's Day / No class

Week 8 • Nov 19

Business Operations

slides

guest slides - Colin Sullivan

Job Simulator 

Legal

Team Management

Financials

Week 9 • Nov 26

Naming

Promotions

Guest Visit - Game Developer / Producer

slides

guest slides - Jason Cirillo

Naming

Promotions

"Failing"

Week 10 • Dec 3

Wrap Up

Course Conclusion

Final Project Briefing, Preparation

Finals Week

No meeting during finals week

Final paper due online

Course Materials 

Course textbook: Practical Guide to Indie Game Marketing, Joel Dreskin, Focal Press [Amazon]

Additional Resources: Gamasutra, PixelProspector, more

Grading

Messaging Brief - 10%
Marketing Samples Paper - 10%
Industry Report - 10%
Future Path Paper - 10%
Final Assignment - 45%
Quizzes - 10%
Class Participation / Extra Credit - 5%

About the Instructor

I have developed expertise with marketing, strategy development and campaign executions for high profile, enthusiast and indie brands over the past 20 years—including Star Wars, Back to the Future, Wallace & Gromit, Monkey Island, Sam & Max, original IP and more. In addition to experience with game tie-in launches for the Star Wars prequel films during years with the LucasArts division of Lucasfilm, I drove brand, channel and marketing program development for Telltale Games from the company’s second through seventh years and digital media software initiatives with Macromedia (now Adobe). I have created and run focused showcase events for indie developers—Indie Press Day and Good Game Club—and have also been contributing to the Media Indie Exchange press/industry mixer events at E3, GDC, South by Southwest, Unite Europe and SIGGRAPH. I earned my undergraduate degree in Communications and Business in the UC system at UCLA and MBA from University of Michigan.

Student Support

The Counseling and Psychological Services (CAPS) office provides a variety of counseling services to undergraduate and graduate students including individual counseling, groups and workshops, couple counseling, crisis services, on-campus psychiatry, the Let's Talk program, ADHD assessment, referrals to off-campus therapy, on-line self-help tools such as WellTrack, as well as a wide range of links to self-help resources on topics ranging from academic success, to depression, to general life issues.

Disability Resources

If you have special needs, we will accommodate you. The Disability Resource Center offers services that are confidential and free of charge. After you contact the Disability Resource Center, bring your Accommodation Authorization form to me after class, or during office hours and we will discuss your accommodations.

Academic Misconduct

For the official university policy on cheating, plagiarism, and other misconduct, please see the Academic Misconduct Policy for Undergraduates.

Course Summary:

Date Details Due
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