R11: Cyclic Dungeon Generation
- Due Oct 27, 2017 at 2:39pm
- Points 7
- Questions 6
- Time Limit None
- Allowed Attempts Unlimited
Instructions
Read Chapter 9 (Cyclic Generation) in Procedural Generation in Game Design
Read "Adventures in Level Design: Generating Missions and Spaces for Action Adventure Games" by Joris Dormans: https://pdfs.semanticscholar.org/5716/8efaa56e7ee7742444a56c683e77738146cb.pdf Links to an external site.
Watch "Cyclic Dungeon Generation" from ProcJam 2016: Joris Dormans - Cyclic Dungeon Generation [PROCJAM 2016]
Links to an external site.
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