R11: Cyclic Dungeon Generation

  • Due Oct 27, 2017 at 2:39pm
  • Points 7
  • Questions 6
  • Time Limit None
  • Allowed Attempts Unlimited

Instructions

Read Chapter 9 (Cyclic Generation) in Procedural Generation in Game Design

Read "Adventures in Level Design: Generating Missions and Spaces for Action Adventure Games" by Joris Dormans: https://pdfs.semanticscholar.org/5716/8efaa56e7ee7742444a56c683e77738146cb.pdf

Watch "Cyclic Dungeon Generation" from ProcJam 2016: Joris Dormans - Cyclic Dungeon Generation [PROCJAM 2016]

 

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