R1: Textbook Chapter 1: When and Why to Use Procedural Generation
- Due Oct 2, 2017 at 2:29pm
- Points 7
- Questions 7
- Time Limit None
- Allowed Attempts Unlimited
Instructions
R1: Textbook Chapter 1: When and Why to Use Procedural Generation
Read Chapter 1 (When and Why to use Procedural Generation) of Procedural Generation in Game Design and respond to the following questions.
Your responses should be brief and direct, no more than 1-2 paragraphs but more than one sentence.
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