R1: Textbook Chapter 1: When and Why to Use Procedural Generation

  • Due Oct 2, 2017 at 2:29pm
  • Points 7
  • Questions 7
  • Time Limit None
  • Allowed Attempts Unlimited

Instructions

R1: Textbook Chapter 1: When and Why to Use Procedural Generation

Read Chapter 1 (When and Why to use Procedural Generation) of Procedural Generation in Game Design and respond to the following questions.

Your responses should be brief and direct, no more than 1-2 paragraphs but more than one sentence.

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